It seems like only a month ago we were writing about how the team at AtomJack is growing. Since then we’ve been heads down, nose to the grindstone, working on systems, fleshing out ideas, and putting controllers in hands to test our theories and find the fun. We will have more to share on the game itself in the coming year, so we thank you for your patience.
Since our last update we’ve added not one, not two, but three more fantastic people to the team and filling out our new space quite nicely. So without further ado, we’d like to introduce you to the new team members.
Dan’s entire life has lead up to designing games, he just didn’t know it. Throughout college, he studied a wide array of seemingly disconnected majors – psychology, audio, and business management to name a few. After accidentally taking a computer programming course, he had stumbled upon the missing ingredient that tied together all of his passions. Dan attended DigiPen Institute of Technology where he worked with friends to create the award winning music shoot ‘em up, Solace. After graduating in 2012 with a BS in “Real Time Interactive Simulation” (which is just a fancy term for “Computer Science”), he began his professional game design career at 5th Cell, making puzzles for the Scribblenauts franchise. When Dan isn’t making games at work, he’s making games at home, constantly posting new projects on his website, CoffeeShopGameDev.
Originally from O’ahu, Hawaii, Kari settled in the Pacific Northwest 12 years ago. She’s been playing games since she could reach a keyboard and spent a lot of time with her brother playing anything they could get their hands on. While studying Psychology in college, she started to play online multiplayer games and fell in love with Halo 2. Determined to have a career doing something she loved, Kari started her new path as a tester on Halo 3 and spent six years working at Microsoft Studios on several AAA titles. Kari comes to AtomJack from PopCap Games where she most recently worked as a QA Project Manager on Peggle 2. When Kari isn’t playing games, she’s usually working on a crochet project or traveling.
Last, but not least, we are very excited to be working with C Andrew Rohrmann, also known as scntfc, as our Audio Design Lead, to bring our game to life through your ears and hearts.
C Andrew Rohrmann – aka scntfc – has a long and diverse list of sound design and music projects on his resume. Scoring zombie filled genre flicks? Check. Large scale multi-channel sound installations? Check. The sounds coming from your Xbox Dashboard? He made some of those. Has he made music for ads for cars (Volkswagen), shoes (Adidas), and candy bars (Cadbury)? Yup, those too. He’s done a lot of stuff. He’s also only the second person in history to legitimately remix the music of Bob Dylan (for the soundtrack to Crackdown 2). He’s worked with such esteemed game creators as Superbrothers, DeNA, Funktronic Labs, 17-Bit, PopCap… and now Atomjack. That’s some good company!
Interested in being included in a future team update? Then come work with us! We are still hiring and you can find our open positions on the jobs page. We look forward to hearing from you!