Our studio was founded by friends who enjoy making games together. Naturally as an independent studio, we believe in supporting the shared passion of making games. A simple way we can do that is by opening our doors to provide a collaborative workspace for a game jam. And thus, we were happy to do so for Ludum Dare 32!
Seattle has a thriving indie community which promptly expressed interest when our Character Artist, Kieran Lampert, threw out the idea of AtomJack hosting during conversations at local meetups. Just as we anticipated, we had a great turnout. The reserved spots filled up quickly, resulting in the need for a wait list. Although space was limited, we were still able to accommodate everyone for the Show & Tell event after the jam. It was very rewarding to see everyone’s ideas come to life after all their hard work over the weekend!
Kieran joined a team that he found via the Seattle Games Cooperative Meetup group. Being the talented artist that he is, he created all the art and UI assets for their game, Backfire.
As for the others, there were a few teams and many compo participants. Here are the thoughts of some of the participants following the conclusion of LD32:
(Special thanks to Oculus for providing development kits to use!)
See the Seattle Indies website for links to the games they made with us that weekend.
Collaborating, learning, experimenting and having fun - that’s what it’s all about! We hope to be able to host again in the future. Until then, keep making games, indies!